Minggu, 24 Februari 2013

[H677.Ebook] Get Free Ebook Python Projects for Kids, by Jessica Ingrassellino

Get Free Ebook Python Projects for Kids, by Jessica Ingrassellino

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Python Projects for Kids, by Jessica Ingrassellino

Python Projects for Kids, by Jessica Ingrassellino



Python Projects for Kids, by Jessica Ingrassellino

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Python Projects for Kids, by Jessica Ingrassellino

Key Features

  • Learn to start using Python for some simple programming tasks such as doing easy mathematical calculations.
  • Use logic and control loops to build a nice interesting game.
  • Get to grips with working with data and, once you're comfortable with that, you'll be introduced to Pygame, which will help you wrap up the book with a cool game.
Book Description

Kids are always the most fast-paced and enthusiastic learners, and are naturally willing to build stuff that looks like magic at the end (when it works!). Programming can be one such magic. Being able to write a program that works helps them feel they've really achieved something. Kids today are very tech-savvy and cannot wait to enter the fast-paced digital world.

Because Python is one of the most popular languages and has a syntax that is quite simple to understand, even kids are eager to use it as a stepping stone to learning programming languages.

This book will cover projects that are simple and fun, and teach kids how to write Python code that works.

The book will teach the basics of Python programming, installation, and so on and then will move on to projects. A total of three projects, with each and every step explained carefully, without any assumption of previous experience.

What you will learn
  • Start fiddling with Python's variables, build functions and interact with users
  • Build your own calculator using the Math Library
  • Train Python to make logical decisions
  • Work with moving 2D objects on-screen
  • Understand the Pygame Library and build your very own game!
  • Write a cool program to manage inventories in your backpack
About the Author

Jessica Ingrassellino is a multi-talented educator, business leader, and technologist. She received her EdD from Teachers College, Columbia University for music education with an emphasis on assessment.

Jessica is currently employed as the lead software engineer in testing at Bitly, New York City. She transitioned from a teaching career of 10 years to a technology career through a balance of freelance work and social media exposure. Jessica's current work focuses on using Python to develop automated testing tools. She is an ASTQB certified quality assurance engineer with experience in testing web, mobile, and backend applications.

In addition to working at Bitly, Jessica remains committed to education and has founded http://www.teachcode.org/, a nonprofit that teaches computer programming skills to teachers and students in urban or underserved populations through Python and 2D game programming. This new initiative will give teachers the support they need through a standards-referenced curriculum, student-engaging activities, and access to experts in the field of technology.

Table of Contents
  • Welcome! Let's Get Started
  • Variables, Functions, and Users
  • Calculate This!
  • Making Decisions – Python Control Flows
  • Loops and Logic
  • Working with Data – Lists and Dictionaries
  • What's in Your Backpack?
  • pygame
  • Tiny Tennis
  • Keep Coding!
  • Quick Task Answers
    • Sales Rank: #1844884 in eBooks
    • Published on: 2016-04-14
    • Released on: 2016-04-14
    • Format: Kindle eBook

    About the Author

    Jessica Ingrassellino

    Jessica Ingrassellino is a multi-talented educator, business leader, and technologist. She received her EdD from Teachers College, Columbia University for music education with an emphasis on assessment. Jessica is currently employed as the lead software engineer in testing at Bitly, New York City. She transitioned from a teaching career of 10 years to a technology career through a balance of freelance work and social media exposure. Jessica's current work focuses on using Python to develop automated testing tools. She is an ASTQB certified quality assurance engineer with experience in testing web, mobile, and backend applications. In addition to working at Bitly, Jessica remains committed to education and has founded http://www.teachcode.org/, a nonprofit that teaches computer programming skills to teachers and students in urban or underserved populations through Python and 2D game programming. This new initiative will give teachers the support they need through a standards-referenced curriculum, student-engaging activities, and access to experts in the field of technology.

    Most helpful customer reviews

    3 of 3 people found the following review helpful.
    There are better Python books for Kids
    By Mike Driscoll
    To be completely transparent, Packt Publishing sent me a review copy of this book.

    First off, I didn't actually read every single word in this book. I call this the skimming review method. Personally I prefer to read a book at my own pace and review it accordingly, however I have been asked repeatedly by Packt to finish this review so this is what you get. My first impression was that this book would teach youngsters how to program in Python by creating mini-games. However we don't really get into games until chapter 5. We don't learn anything about pygame until chapter 8. Let's go over each chapter and see what they're about before I really dig in though

    Chapter one is your basic intro to what Python is and how to install it. The author chose to use Python 2.7 for this book over Python 3. The rest of the chapter is about creating a "Hello World" application and a work folder.

    Chapter two is about variables and functions. This chapter is pretty brief, but I thought it covered the topics well enough. The biggest thing it does is explaining to the reader how to create a function and save it to a file.

    For chapter three, we actually get to create a calculator of sorts. It's text-based only and doesn't really do anything to handle bad inputs from the user. In fact, one big knock against this book is that it doesn't talk about exception handling at all. I also have a couple of problems with this chapter. I believe that page 34 is showing the wrong screenshot as the accompanying text is talking about casting from one type to another while the screenshot doesn't show any kind of casting whatsoever. The other issue is that on page 41, the text states that you can run the script as written in the book. However I don't see anything in the code that actually calls any of the functions, so if you run this code, you will get nothing outputted to the terminal.

    Chapter four is all about conditional statements and loops. The purpose of this chapter is to enhance the calculator application you wrote in the previous chapter such that it keeps running until the user asks it to quit.

    In chapter five, we learn how to create easy and hard levels for our game. The game is the "Higher or Lower" game. You will learn about what a Boolean is, how to import a library, and global variables.

    Chapter six dives into some of Python's more interesting data types, the list and dictionary. The premise of this chapter is to teach the reader how to store data. While I agree that lists and dictionaries are a good format, I wonder if learning about pickle, json or yaml might have been good to learn about here too. Admittedly, I don't think this book talks about File I/O, so those topics are probably considered to be out of scope.

    For chapter seven, the reader learns how to create a two player game that the author dubs "What's in Your Backpack?" This chapter helps the reader layout a game that can keep score, restart the game or stop the game. You will also learn how to create a player profile, which is formatted as a dict. This seems like a good place to use a class to me, especially if we're going to be using pygame in the next chapter, but I realize the target audience is supposed to be kids. Anyway, you will also get to add items to a virtual backpack, which is kind of fun to learn the author's implementation.

    We finally reach pygame in chapter eight where you learn how to install pygame. You will also learn how to set up the screen size and color as well as create stationary and moving objects.

    Chapter nine builds on chapter eight by teaching the reader how to create a tennis game (i.e. pong). It introduces the reader to the concepts of game programming and how to outline your project before coding it. This chapter is actually split into four sections after this point. The first section basically creates all the pieces of the game that you will need. Section two will teach you how to move the paddles and section three will teach you how to move the ball. Section four is about how to run the game and keep score.

    The final chapter encourages the readers to keep coding! The text tells its readers where to go from here. For example, it talks about how they will need to learn about classes and objects to promote code reuse. It also mentions that you can add music and graphics with pygame. Then it talks about redesigning your game or trying to create your own versions of classic games. Finally it talks about other uses and libraries for Python, such as SciPy, iPython, and MatPlotLib.

    When I first heard about this book, I immediately thought of Jason Briggs' book, Python for Kids and the Sande's book, Hello World!: Computer Programming for Kids and Other Beginners. Both of these books are longer and contain a lot more information than "Python Projects for Kids" does. I personally think that of the three, I would choose the Sande book as the easiest for kids to get into. Briggs covers a lot more interesting topics, but he may go just a tad too fast depending on the child. As for "Python Projects for Kids", I feel like there are too many items that aren't covered (classes, exceptions, many Python data constructs, etc). It also feels like pygame itself isn't really covered. There seemed to be a big build up to get to pygame and then there just wasn't much content when we finally got there.

    If I were to lay out a strategy for learning Python for children, I would start with Sande and then if the child wanted to learn about games, I would move on to Sweigart's books on creating games with Python (Invent Your Own Computer Games with Python and Making Games with Python & Pygame. Then I might move onto something else, like some of the Python for Minecraft books.

    As for this book, I just don't know where it would fit. I believe it was written well but needed some additional polish to push to the top of the heap.

    0 of 0 people found the following review helpful.
    It was perfect for what I needed it for
    By Amazon Customer
    This book is for kids 10 and up who have no programming experience, and I feel this would not be a good book to give the average kid if they have never programmed before, because this probably will not make them want to learn or be interested (because it is very verbose and the tone resembles a textbook 99% of the time). I think it would may be perfect for someone who is already interested, and wants to learn another programming language, because they can skim through it rather quickly and pick up the key parts to the language, since many languages share a lot of similar things (like if statements and while loops, etc.)

    Also take a look at raspberry pi books/tutorials.

    The activities included are a build a terminal based calculator, make a terminal based number guessing game, create a two player terminal game by guessing what's in each other's backpack (this is where I stopped), a pygame activity (graphical) that looks a lot like the game pong.

    I am a college student who wanted to learn a new language an I had access to this book through my library, so I said why not? I have been programming in Java, and thought I would go through this book to learn the basic syntax of the Python language. It was perfect for what I needed it for.

    0 of 0 people found the following review helpful.
    Good organization and flow, but riddled with errors
    By Amazon Customer
    I am currently using this book to teach middle and high school students to program in Python. I love the organization and flow of the book, but will not use it for my class next school year, as it is riddled with errors. Also, the programming assignment in Chapter 7, What's in Your Backpack?, is totally inappropriate for beginning Python students.

    See all 3 customer reviews...

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